UEL 2019 League of Legends rules

Introduction and Purpose

These Official Rules (“Rules”) Of the University Esports League (“UEL”) apply to each of the teams, as well as their players and substitutes.

The UEL will consist of three phases (a) Qualifying Tournaments, (b) Playoffs and (c) Grand Finals.

These Rules only apply to the UEL and not to other competitions, tournaments or organized play of League of Legends (“LoL”).

All matches are to be played on the Riot Games Oceania (“OCE”) server.

1. Team Eligibility

2019 UEL rosters are locked upon registration to each week. We may make adjustments to rosters on request on a case by case basis before the tournament begins.

1.1 Roster Limits

Teams must maintain, at all times during the UEL League.

1.1.1 Five starter players (“Starters”)

1.1.2 Between zero and two substitute players  (“Subs”)

All players and captains must be eligible to participate in the UEL (Section 2.)

1.2 Multiple Rosters

Players cannot be listed on multiple rosters and cannot play for more than one team per tournament.

1.3 Submitting information

Each team will be required to send information upon entry to the UEL.

1.4 University Requirements

All team members must be from an Australian Institution.

1.5 Substitution within roster

Player substitutions can be made before a game has started, for clarity, substitutions can be made during a match lobby, but once both teams have made a single ban in champion select, neither team can make a substitution till the conclusion of the game.

2. Player Eligibility

To be eligible to compete in the UEL, players must meet the following conditions:

2.1 Full-Time or Part-Time

Players must be studying Full-Time or Part-Time during the 2019 year. For clarity studying in the second semester of 2018 does not count.

2.2 Oceanic Pro League Team Members

Players must not have been a starter in the last 2 weeks or be a current starting member of any team that is participating in the current Oceanic Pro League split.

2.3 Summoner name eligibility

Summoner names must not include profanity or inappropriate language/references. We reserve the right to issue summoner name changes to any player with an inappropriate name.

2.4 Number of Champions unlocked

All accounts used in the UEL must own at least 20 champions to participate in the Tournament Draft game mode. This can include free weekly champions but will vary week to week depending on which champions are already unlocked on your account.

3. Schedule

3.1 Daily Schedule

Check in opens at 11:30AM AEST. All teams must be in the lobby by 11:45AM. Any players that are late will receive penalties.

Between 11:45AM – 12PM. Players can use this time to do their research and talk about strategies. All games MUST start 12PM AEST sharp. Unless approved by an admin. Any delays after 12PM will receive immediate penalties.

3.2 Dates

Week 1 Tournament – 25th August

Week 2 Tournament – 8th September

Week 3 Tournament – 15th September

Week 4 Tournament – 22nd September

Playoffs – 29th September

3.3 Registration

Registrations close Thursday night before each scheduled tournament/cup weekend.

 

4. Format

Qualifying Stage

The qualifying stage will consist of 4 cups. Each cup will be played out as a single elimination bracket.

There are eight spots available in the playoffs. A 1st place or 2nd place result in a cup will grant your team passage into the playoffs. Teams that have secured a playoffs spot can no longer play in any further cups.

Single Elimination Bracket

Teams will play in a best-of-three single elimination bracket; If more than 8 teams only semi finals is Bo3.  By placing in the top 2 of any cups you will advance into the playoffs.

 

5. Prizing

1st Place – $1,200 AUD + Flights to the Live final location + UEL 2019 Trophy + 25, 000 RP
2nd Place – $600 AUD + Flights to the Live final location + UEL 2019 Trophy + 20, 000 RP
3rd Place – $ 200 AUD + 15, 000 RP
4th Place – 10, 000 RP
5-8th Place – 5,000 RP per team!

 

6. Tournament & Game Rules

All players will be expected to be ready to join the game lobby and start play following the start of the tournament. Readiness includes, but is not limited to, completed client patching, configuration of in­game settings, and completed runes and mastery pages.

All players are also responsible for ensuring the performance of their chosen setup, including computer hardware and peripherals, internet connection, and power. A problem with player equipment is not an acceptable reason for lateness or pausing beyond a team’s allowance, regardless of the root cause of the problem.

Every match will be played on the Summoners Rift map on tournament draft mode with 5v5.

6.1 Random Seeding

Seeding will be randomly assigned for the qualifying tournaments and playoffs

6.2 Creating the Match

Teams/Admins are to create a tournament draft lobby with spectating option be “Lobby only”. Side selection will be decided based on coin flip.

Tournament codes will be used for the live finals ONLY.

6.3 Spectating

Neither team will be allowed spectators in lobby but spectating via friend’s list will be allowed.

6.4 Choice of Side

Will be determined by the following in order of importance;

Determined by the tournament organiser in the format

Determined by the team’s seed

Determined by which team is on the top side of the match up

6.5 Game Restart

There will be no game restarts unless under extreme situations. Final decision on game restarts will be at the tournament organizers discretion.

6.6 Banned Champions

Champions who have not been available on the live service for more than one (1) week are restricted from tournament play. This includes reworked champions. Visual reworked champions are not affected by this rule.

6.7 Placeholders

A placeholder is where you pick a champion in place of a champion that you do not own, with the intent to swap the champion you don’t own with a teammate who does own it. Teams may not use placeholders for the entire duration of UEL.

6.8 Pause Allowance

Both teams are allowed ten minutes of pause allowance. You must unpause once you have gone past ten minutes of pause timer. Tournament admins also have ten minutes in case they need to make a decision. Before either team resumes the game both teams must indicate they are ready to resume play in all chat.

You can pause in tournament draft using “/pause” & “/resume” in the game chat.

6.9 Restrictions on Gameplay Elements

Restrictions may be added at any time before or during a match if there are known bugs with any items, champions, skins, runes, masteries, Summoner spells, or for any other reason as determined at the discretion of tournament admins.

 

7. Infraction and Penalties

Upon discovery of any player committing any violations regarded as unfair play, the tournament director may issue any or all penalties, at his/her sole discretion.

Please make sure to take any screenshots to back up claims you may have for enemy forfeits or player behaviour so admins can make an informed decision.

Starting a game means you accept the conditions of the game and lose the right to dispute for retroactive changes to the results. Do not start a game if you are unsure about an opposing team’s roster eligibility of use of a player.

7.1 Punctuality

Teams who failed to show up to their match, as defined as having all 5 players in the lobby will receive the following punishments:

Five (5) minutes late results in the loss of (1 ban)
Ten (10) minutes late results in the loss of (3 bans)
Fifteen (15) minutes late results in the loss of the game.

Bans loss are tied to the first round of bans in the snake draft format and will need to be timed out.

7.2 Not Following Announcements

Every player has the responsibility to follow official tournament instructions and announcements. The penalty for failing to follow announcements and instructions is a side selection loss or ban loss.

7.3 Unsportsman-like Behaviour

All player have the right to a safe and enjoyable tournament experience and a player or team should be aware if their behaviour infringes on those principles.

Receiving three warnings will result in a side selection loss or ban loss and on the forth warning you will lose your game. Fifth warning will result in a loss of a series.

7.3.1 Minor

Minor unsportsmanlike behaviour occurs when a player or a team does something disruptive to the tournament or its participants. Examples include but aren’t limited to:

  • Excessive swearing or profanity
  • Demanding the opponent receives a penalty, even after a decision has been made final. The penalty for minor unsportsmanlike behaviour is a warning.

7.3.2 Major

Major unsportsmanlike behaviour falls into three specific categories and occurs when a player or team does one of the following:

  • Fails to follow official tournament instructions aimed at a player or team..
  • Directly insults someone using hate speech that targets a specific group (race, religion, gender, disability, etc.)
  • Aggressive behaviour that’s not directed at another person (cursing, frustration, hostility, etc.).
  • Aggressive behaviour targeting an individual (threats, personal attack, etc.)

Penalty for major unsportsmanlike behaviour is a game loss (The game that the behaviour is displayed in will be forfeited).

7.3.3 Severe

Severe unsportsmanlike behaviour includes cases that are too outrageous to fall under unsportsmanlike behaviour minor and major. An example of this is intentionally disrupting the operation of the tournament.

7.3.4 Collusion

Collusions is conspiring or cooperating with opposing teams in a tournament in order to deceive or cheat others.

Penalty for collusion is disqualification for both teams.

7.3.5 Cheating

Players have a right to receive fair and balanced treatment during our tournament. Players who knowingly do something against the rules to gain an advantage are cheating.

  • Impersonating another player in the tournament, playing under false name, playing using another player’s summoner name or account sharing
  • Playing with a player of another team’s roster or exceeding your roster limit of seven players and using another player.
  • Trigger a pause or delay the tournament to gain any advantage.
  • Exploiting or intentionally using any in­-game bugs to gain an advantage. Exploiting includes, but is not limited to:
    • Glitches in buying items,
    • Glitches in neutral minion interactions,
    • Glitches in Champion ability performance
    • The penalty for cheating is disqualification from the tournament.

8. Spirit of the Rules

8.1 Finality of Decisions

All decisions regarding the interpretation of these rules, player eligibility, scheduling, tournament format and penalties for misconduct, lie solely with assigned tournament officials, the decisions of which are final.

8.2 Rule Changes

These rules may be amended, modified, or supplemented at any time in order to ensure fair play and the integrity of the tournament.

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